Kuyuq rikch'a puklla aswan achka pukllarqanku
Kuyuq rikch'a puklla aswan achka pukllarqanku nisqaqa llapan pukllaqninkunaman hina kamachisqa listam, cuentakuna registrado nisqapaqpas, suscripcionkuna.
- PUBG: Battlegrounds 1 hunu hunu[1]
- CrossFire 1 hunu hunu cuentakuna[2]
- Dungeon Fighter Online 700 hunu[3]
- QQ Speed / GKART / Speed Drifters 700 hunu[4]
- Minecraft 600 hunu[5]
- Pac-Man Doodle 505 hunu usuariokuna[6][7][8]
- Among Us 500 hunu[9]
- Candy Crush Saga 500 hunu[10]
- Tetris 500 hunu[11]
- Solitario Microsoft 400 hunu[12]
- Crazyracing Kartrider 380 hunu cuentakuna[13]
- Fortnite 350 hunu cuentakuna[14]
- Fantasy Westward Journey 310 hunu cuentakuna[15]
- Audition Online 300 hunu cuentakuna[16]
- Animal Jam 301 hunu[17]
- RuneScape 282 hunu cuentakuna[18]
- Rules of Survival 280 hunu[19]
- Roblox 202 hunu[20]
Pukyukuna
llamk'apuy- ↑ «PUBG Mobile Surpasses One Billion Downloads, Teams With Epic Actioner Godzilla vs. Kong for Special Collaboration». Games Press. Tencent Games (2021-03-25).
- ↑ ‘Crossfire’ Movie Adaptation Lands at Sony (EXCLUSIVE). Variety (13 de febrero de 2020) (p'unchaw: 4 de junio de 2020 )
- ↑ Investor Presentation Q1 2020. Nexon (13 de mayo de 2020) (p'unchaw: 12 de octubre de 2020 )
- ↑ Tencent's TiMi Studios discuss Call of Duty: Mobile, Pokémon partnership, and 2020 trends. Pocket Gamer (2020-01-16)
- ↑ Minecraft has 400M players in China alone, 600M globally. TweakTown (2020-11-25)
- ↑ «Google gives Pac-Man boost with over 1 billion playing Goggle Doodle game in three days». Daily Mirror (23 de mayo de 2010). 12 de enero de 2020 rikusqa.
- ↑ Kawaguchi, Judit (10 de junio de 2010). «Pac-Man creator Toru Iwatani». The Japan Times.
- ↑ «Google Pac-Man doodle 'cost economy $120 million'». The Daily Telegraph (25 de mayo de 2010). 2 de marzo de 2020 rikusqa.
- ↑ «November 2020 worldwide digital games market». SuperData Research. Nielsen Company (2020-12-18).
- ↑ Alderman, Naomi (23 de junio de 2014). «Why Candy Crush Saga likes to play on your sweet tooth». The Guardian. 14 de junio de 2020 rikusqa.
- ↑ McGonigal, Jane (2016). SuperBetter: The Power of Living Gamefully. Penguin Books. ISBN 0143109774. https://www.penguin.com/ajax/books/excerpt/9780698185500. Consultado el 18 de mayo de 2019.
- ↑ Marcus, Aaron (20 de julio de 2015). Design, User Experience, and Usability: Interactive Experience Design: 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings. Springer. p. 284. ISBN 9783319208893. https://books.google.com/books?id=67U0CgAAQBAJ&pg=PA284. Consultado el 27 de octubre de 2018.
- ↑ «Investor Presentation Q1 2020». Nexon (2020-05-13).
- ↑ Statt, Nick (6 de mayo de 2020). Fortnite is now one of the biggest games ever with 350 million players. The Verge (p'unchaw: 6 de mayo de 2020 )
- ↑ «Success of Fantasy Westward Journey Reinforces NetEase's Position as China's Leading Game Company». PR Newswire (21 de abril de 2015). 14 de junio de 2020 rikusqa.
- ↑ «Audition Online celebrates one-year anniversary». IGN (30 de abril de 2010). 14 de junio de 2020 rikusqa.
- ↑ WildWorks - News (17 de junio de 2020)
- ↑ Runescape Online Community (17 de junio de 2020) (p'unchaw: 17 de junio de 2020 )
- ↑ Rules of Survival (17 de junio de 2020). NetEase
- ↑ Roblox Notches 202 Million Estimated Monthly Users, An All-Time High (en-US)